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This is a precaution to ensure the Sims' data is preserved perfectly, without any risks that might arise from building upon or shifting lots with Sims in them. First, the creator should finish their world, excepting only small details like the odd bush or street lamp. They are the vessels that carry all a creator's Sims and their data. Step One: Using the Make Sim command in Edit-In-Game Bear in mind relatives can be in different households, you can reattach them later using the MasterController mod.
SIMS 3 WORLDS POPULATED MOD
When using the Porter mod you will need to be able to recognise which family is which based only on these names. You can change the household names in CAW later, so if you have two Smith families name them Smith1 and Smith2 for the moment. Make sure you name each household differently, and keep a record of which is which. There will need to be a residential lot in the world for each and every one of these households. Make all the households that you want to add and save them to the library Edit Town mode.
SIMS 3 WORLDS POPULATED INSTALL
Make sure you install all the appropriate NRaas mods in the new folder that the game has generated. The game will generate a fresh folder and you can have a group of save games specifically for building families, lots, and testing out Beta-quality and below world files. Just rename your "The Sims 3" folder in My Documents, and start your game. This is an optional step, but it can be very helpful for keeping things organised. The first thing you want to do is create a fresh folder in My Documents so that you don't clutter up your gameplay library with families you're going to add to CAW. Players can find the latest version of all the NRaas mods at NRaas Industries Basic Method Preparations
SIMS 3 WORLDS POPULATED HOW TO
This tutorial assumes readers understand how to install and manage custom content.
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Even so, it is a sensible precaution to back up the world before attempting this. Suffice to say, worlds populated with this method should carry warnings, but appear to be safe if certain rules are followed. These testers have now maintained working worlds across four or five generations without any corruption that is apparent to end users. However, creators should bear in mind the pool of testers has been small and largely non-technical. Testing to date demonstrates that these Sims will be installed with the world file, and will act just as the premade Sims in Sunset Valley or Twinbrook. It is possible, using a combination of mods and EA debug commands, to add Sims to custom worlds using Edit-In-Game in the Create-A-World tool (CAW). Please check out the discussion page for less substantiated research and areas to look into.